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Gaming RALF REICHERT | ESL CEO SPEAKER BIO Ralf Reichert began his career at BMW in the Sales & Marketing department before becoming responsible for the BMW Quality Management pilot project which was pioneered by a store together with 15 other BMW stores. His experience at BMW last 9 years. In 1997, Ralf founded SK Gaming; one of the worlds premiere eSport teams. In 2000, Ralf founded Turtle Entertainment, the company behind the largest global eSports league. Ralf holds a Master of Economics from the University of Duisburg-Essen. KEY CORPORATE FACTS & KPIs COMPANY OVERVIEW Headquarters Cologne, Germany Turtle Entertainment is the world's largest eSports company leading the industry in raising eSport production and audience levels to those of mainstream sports Office Locations Germany, Russia, France, Poland, Italy, China, USA With offices in Germany, Russia, France, Poland, Italy, China and the USA, it has a true global footprint. Aided by two daughter companies in the form of ESL.TV and ESL.Tech Turtle Founded 2000 Entertainment creates products that cover the entire eSports spectrum. This includes high profile international and national leagues and tournaments such as the Intel Extreme Masters, Active Markets 46 countries ESL Major Series, ESL Pro Series, Starcraft II World Championship Series, World of Tanks Monthly Visits 1m unique monthly visits Pro League as well as grassroots amateur cups, leagues and matchmaking systems. KPI #1 940,000 active members From its 6 state of the art event and production studios with a total of 1.000 m² it runs daily broadcasts of a multitude of leagues and games, while its mobile production team hosts KPI #2 470,000 registered teams massive offline tournaments in large stadiums and trade fairs around the world. With nearly 1 million attendees in its last Intel Extreme Masters season and tens of millions more watching Ownership Private over streams and video at home it has been increasingly successful in its ambition to deliver amazing gaming experiences and to convey the thrill, emotions and excitement of competing Acquired by Modern Times Group (MTG) in and performing at the highest level and to the worlds audience. Key Investors 2015 Website eslgaming.com 53

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